![]() They grow quickly but offer a mediocre yield.Ĭockroaches have an acute sense of taste and smell, helping them avoid toxics. Luscious and plentiful in harvest, soybeans can supply a large community with necessary protein.Ĭrickets are common and nutritious edible insects. Mostly hidden underground inside nature's own packaging, peanuts give a good harvest and endure against catastrophes fairly well. Grows relatively fast and gives a good yield.Įasy to grow and yielding a good harvest, cabbage is a good choice for a post-apocalyptic farmer.Ĭarrots are fast-growing crops with adequate yields and packed with beneficial nutrients for the whole family. As the edible parts are underground, it endures catastrophes better than many other crops.Ī type of grain famous for its incredibly versatile processing potential. Potato grows slowly but provides a nice harvest. Chickens in a Ranch lay Eggs that can be used for colonist Food.Ĭorn or maize is a fast grower that can yield multiple small harvests in a short amount of time. Fish, Venison and Insects are counted as Meat.Ī very good source of Protein. People also need all vitamins and nutrients that come from a diverse food palette. Just eating bellies full is not enough in the long term. ![]() One of the basic Food types each colonists need to avoid Malnutrition. Good source of essential fats and nutrients. Locally sourced fish straight from the pond. You can also scavenge food from abandoned farms and diners on the World Map and a Specialist can be worth their weight in gold when bringing more Food into the colony during a time of crisis.įoods are technically qualified as resources. The former provides the colony with Meat while the latter combines the steady production of the Trapper with yields similar to Fields.įood production is very prone to disruptions from Catastrophes and such, so a good stock of varied items is a necessity. New Crops are faster to grow or provide a more bountiful harvest, so always keep an eye on them.Īdvanced methods of food production include Ranches and Insect Farms. They can take a long time to cultivate and grow but will provide large amounts of produce-from Corn to Potatoes and Cabbage depending on which Seeds you have available. For that, you will need Fields.įields are free to build but need normal or preferably fertile soil to flourish. Both provide a steady stream of Venison and Fish respectively but will struggle to supply enough for a large colony. This will provide a quick but short term option to top up your stores.Ī more long-term solution is to build Trappers and, if there are lakes nearby, Fishing Huts. The simplest way is to direct your Colonists to gather Berries near your starting location by selecting the Food Storage and setting its Work Area on top of the Berry Bushes. Your colony has several ways of producing a variety of Food. ![]() More permanent sources of Food can be established with Trappers, Fishing Huts and Fields. Gather them by moving the Work Area of your Food Storage on top of the bushes so your colonist know where to go. At the beginning of the game the most convenient source of Food is Wild Berries.
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